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Old Mar 07, 2007, 09:21 PM // 21:21   #1
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Default When GW2 eventually comes out

Mod edit:
Please read this thread for the PC Gamer summation of GW2 and the expansion.

I'll start off by saying until I hear it from ANet, I will not assume that GW is in development yet. However it will come out someday given the success of GW and I thought it'd be a good idea to give the devs some ideas to keep in mind when they start developing the sequal.


Overall
In general the original GW works so keep the radical changes to the minimum I say and work on making little changes that improve the experience. I for one wouldn't like to pick up GW2 and see a totally unrecognizable game. So update the graphics and sounds of the game, improve the game code and server stability (because of event weekends and rollerbeetle racing cause some lag). Also take a little more time to polish the next game so there are fewer bugs and graphical glitches that make it to the end user.


Timeline
This is just me, but if there is a sequal done, I'd like it to happen as near to the first games as possible. For example it'll be a case of pushing back the charr and rebuilding ascalon/kryta in tyria, seeing a possible end to the kurzik/luxon civil war and finishing off the afflicted in cantha, and perhaps restoring kourna and cleaning out any margonite stragglers and readjusting to the new deity lineup.

I really don't want to see a sequal that happens so far before or after the original that you don't get to see the progress. For me it's like playing FFXII after remembing FFT and seeing something that's completely alien. That doesn't mean FFXII is horrible, but when you don't see all the old classes and suddenly there are multiple new races, it does seem a little odd at first.


An Eye Towards Future Chapters
This is one of the things that ANet has stuck to in the current games and has irked the fanbase at least a little: even if you own several chapters the older ones stay old. For example there aren't any inscriptions for tyrian or canthan armor or weapons. Nor is there an endgame zone for when you beat prophecies to get an endgame green or endgame armor crafters. Nor can you find any weapons or armor for new classes in the old game, something that doesn't make economic sence. In GW2, be willing to update the older chapters at least a little.


Classes for the first game
This suggestion is just for the first game in the GW2 line, but I'd like to see the core classes plus two that are specific for that game. I think that this is one of the downfalls of prophecies is that there aren't any unique classes for that game so if someone buys a followup chapter first, he gets less new things to try out if he goes back to the original.


Pick Up Where You Left Off
This is something that bugged me about sims 2: it pretty much restarted with the original game and not enough of the expansion materials. So when GW2 comes out, I'd like to see inscriptions and insignias, heroes, endgame areas, getting to 20 in or just after the starter areas, etc. all in the first game.


Specific Suggestions
When you guys start the next game, there are a lot of things you can include and build into the game from the original planning stages so you don't have to do a lot of extra rework later on. This is a good spot for a lot of good ideas to think about in the next game

For example consider things like:
*A hairstylist
*Merging charm animal and comfort animal
*More storage from the beginning of the game
*A cutscene movie player so you don't have to worry about skipping and missing the movie or if you want to relive some of the past
*No dying during cutscenes (think survivors in Vizhuna)
*15K armor and more weapon skins for pvp characters
*A hairstylist

If you plan those in from the beginning, you can design your game around some of the plentiful suggestions that people have been asking for and add them in quicker and easier even if you can't put them in immeadiately.


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Please see my comments in posts #3 and #9 -Swampgirl
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Old Mar 07, 2007, 10:29 PM // 22:29   #2
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I agree with you, it would be nice to see some of these new features!

Okay; call me crazy, but I think the level-cap should be alittle higher, maybe like 30 or 40. I just think that would be nice, or atleast let you show more then one title at the same time.

I would also love a better way to get money other then killing monsters, running people, or farming. Maybe being able to craft would be nice... but I don't see that happening
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Old Mar 07, 2007, 10:40 PM // 22:40   #3
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Good ideas Winterclaw.

Everyone, please keep in mind the rules on not suggesting a list of ideas. I'm letting this stay because it would be nice to discuss basic ideas of what we want to see or not see in GW2 if it ever comes about. If you want to discuss specific details of certain ideas, please use search or the Index of Ideas Sticky thread to discuss them in the appropriate threads.

Thank you.
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Old Mar 08, 2007, 09:18 AM // 09:18   #4
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Quote:
Originally Posted by Winterclaw
Timeline
This is just me, but if there is a sequal done, I'd like it to happen as near to the first games as possible. For example it'll be a case of pushing back the charr and rebuilding ascalon/kryta in tyria, seeing a possible end to the kurzik/luxon civil war and finishing off the afflicted in cantha, and perhaps restoring kourna and cleaning out any margonite stragglers and readjusting to the new deity lineup.

I really don't want to see a sequal that happens so far before or after the original that you don't get to see the progress. For me it's like playing FFXII after remembing FFT and seeing something that's completely alien. That doesn't mean FFXII is horrible, but when you don't see all the old classes and suddenly there are multiple new races, it does seem a little odd at first.
100% agreed. The basic concept/storyline should be similar to the origional GW.

Quote:
Originally Posted by Winterclaw
Classes for the first game
This suggestion is just for the first game in the GW2 line, but I'd like to see the core classes plus two that are specific for that game. I think that this is one of the downfalls of prophecies is that there aren't any unique classes for that game so if someone buys a followup chapter first, he gets less new things to try out if he goes back to the original.
Also, again agreed. The 1st chapter of GW2 (presuming there will be multiple chapters) should have its own unique things; such as professions etc.

Quote:
Originally Posted by Winterclaw
Pick Up Where You Left Off
This is something that bugged me about sims 2: it pretty much restarted with the original game and not enough of the expansion materials. So when GW2 comes out, I'd like to see inscriptions and insignias, heroes, endgame areas, getting to 20 in or just after the starter areas, etc. all in the first game.
I personally think it would be good to get to max level a bit later in the game. If they keep the level maximum at 20 then i think you should level to lvl 20 about halfway through the game. Fast leveling is not so good in my opinion and the prophecies "slow leveling" was good.

Quote:
Originally Posted by Winterclaw
For example consider things like:
*A hairstylist
*Merging charm animal and comfort animal
*More storage from the beginning of the game
*A cutscene movie player so you don't have to worry about skipping and missing the movie or if you want to relive some of the past
*No dying during cutscenes (think survivors in Vizunah)
*15K armor and more weapon skins for pvp characters
*A hairstylist
I think that charm+comfort animal would be much better as 1 skill but more storage from the begining of the game wouldn't. With the cutscene player idea how about if you want to skip a cutscene at the end of a mission you can and you move straight on. Some of the cutscenes in factions especially are quite lengthy and once I had to turn off the computer to go out as the cutscene was playing as one person was watching it. I had to do the mission again because of this.

There are some really good ideas here and some of them should definately be taken account when making GW2.
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Old Mar 08, 2007, 11:05 AM // 11:05   #5
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Quote:
Originally Posted by Winterclaw
Timeline
This is just me, but if there is a sequal done, I'd like it to happen as near to the first games as possible. For example it'll be a case of pushing back the charr and rebuilding ascalon/kryta in tyria, seeing a possible end to the kurzik/luxon civil war and finishing off the afflicted in cantha, and perhaps restoring kourna and cleaning out any margonite stragglers and readjusting to the new deity lineup.

I really don't want to see a sequal that happens so far before or after the original that you don't get to see the progress. For me it's like playing FFXII after remembing FFT and seeing something that's completely alien. That doesn't mean FFXII is horrible, but when you don't see all the old classes and suddenly there are multiple new races, it does seem a little odd at first.
Personally, I actually prefer the sequel to be set a couple hundred years in the future (although I would like to see some sort of closure to all of the games, not just Tyria with Eye of the North, assuming that is happening). But with a new game should come a new start. There should be some sort of cutscene (quite lengthy, I think) to show what has happened over the time that has passed though. But the timeline isn't a huge deal, and so long as there are GW games being produced for many years to come, I'll be happy.

Quote:
An Eye Towards Future Chapters
This is one of the things that ANet has stuck to in the current games and has irked the fanbase at least a little: even if you own several chapters the older ones stay old. For example there aren't any inscriptions for tyrian or canthan armor or weapons. Nor is there an endgame zone for when you beat prophecies to get an endgame green or endgame armor crafters. Nor can you find any weapons or armor for new classes in the old game, something that doesn't make economic sence. In GW2, be willing to update the older chapters at least a little.
I agree with this completely. I am still hoping that they'll add something into the current GW that allows incriptions and insignias added to armour from the older campaigns (like an NPC in Elona that updates your armour or something).

Quote:
Specific Suggestions
When you guys start the next game, there are a lot of things you can include and build into the game from the original planning stages so you don't have to do a lot of extra rework later on. This is a good spot for a lot of good ideas to think about in the next game

For example consider things like:
*A hairstylist
*Merging charm animal and comfort animal
*More storage from the beginning of the game
*A cutscene movie player so you don't have to worry about skipping and missing the movie or if you want to relive some of the past
*No dying during cutscenes (think survivors in Vizhuna)
*15K armor and more weapon skins for pvp characters
*A hairstylist

If you plan those in from the beginning, you can design your game around some of the plentiful suggestions that people have been asking for and add them in quicker and easier even if you can't put them in immeadiately.
Yep, I like most of these (maybe not the storage thing. I think they should add storage on a campaign basis. The storage you start with in Prophecies is more than sufficient for just one game, but once you add more games, this storage becomes very limited (although I've never had a huge problem with it).

But a hairstylist is essential, I think. There's nothing worse than taking your character through all the games, only to see all these amazing new hairstyles, and how much the graphics have improved for the toons, only to look at your own toon and think "Damn. I wish I could change my hair."

EDIT: One thing I would like to see in GW2 would be the remains of Orr. Even if it's just a small set of ruins that didn't sink to the bottom of the sea. Or even be able to explore the ruins on the bottom of the sea. That would be cool.

Last edited by Meat Axe; Mar 08, 2007 at 11:16 AM // 11:16..
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Old Mar 08, 2007, 11:51 AM // 11:51   #6
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Hello.

Let me disagree with the author about GW2.
"Little changes" are not a reason to create a new game, cancelling GW1-achievements of millions people.

They should change a concept of the game. This change shouldn't be revolutional but it should remove concept flaws of GW1.

TheInquirer: "main drool factor will be zone-wide events". This is a concept changing.
Zone-wide events and something like open war will be interesting for lots of people. (If something like open-PvP will be implemented, I'd like to notice, that rules like "You can't kill/attack me until I let you do it" kills the interest to PvP, turns PvP to carebear)

In order to make GW1-players to come to GW2, ANet should keep these GW1 concepts:
*Success in the game should still rely on skill, not time.
*It would be very nice if they keep GW1-PvP-system. Not just copying skills but save principles. (Little suggestion: the rule "attack monk first" works in 90% of GW1-PvP and makes calling targets not enough varied. Making target calling more manifold will make PvP more interesting).

So, guys, please, suggestions like "Merging charm animal and comfort animal" are not serious if we are talking about GW2.

P.S. Sorry if I've offended someone.
P.P.S. Sorry for my English.

Best Regards,
Ung

Last edited by Ung; Mar 08, 2007 at 11:55 AM // 11:55..
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Old Mar 08, 2007, 02:47 PM // 14:47   #7
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Quote:
Originally Posted by funnyman100
I agree with you, it would be nice to see some of these new features!

Okay; call me crazy, but I think the level-cap should be alittle higher, maybe like 30 or 40. I just think that would be nice, or atleast let you show more then one title at the same time.

I would also love a better way to get money other then killing monsters, running people, or farming. Maybe being able to craft would be nice... but I don't see that happening.
Ok, you're crazy. Then again so's everyone else so nothing's new. I do have to disagree with the first part. I see little point in raising the level cap. If it is raised to 30 or 40 (or whatever) then the monsters will be raised to 50 or 60 (or higher) and we'll still have them being bigger. Even worse then we'll have more people asking that it be raised further. I mean once you start, where's the cap? I remember back when Diablo 2: Lord of Destruction was released there was a fair number of people were whining that the level cap wasn't increased. I mean it was just a pain to get to 80 (only one of my characters made it this far), then you face the xp penalty to get to level 99 and now people were asking that it be raised even further. There has to be a line drawn somewhere and I'm fine with it being 20. Actually, I like it being this low.

As for crafting, I could see that being fun. Imagine PC crafters that could make custom prestige weapons or armour with custom skins for other characters. Then go in and add some inscription/insignia slots so that the overall effect and stats would be the same, but you could have a set of armour look exactly how you wanted it (well, within reason).

Perhaps I'm just sentimental, but I would also like it if we could transfer characters from GW1 to any sequels. I still think some times about my old Diablo 2 characters, and there was a time that I just used to log into my account just to keep it active and prevent my characters from being deleted. It took effort, small effort, but effort none-the-less to actually refrain from doing that and letting them go. If we could move our old characters into new campaigns, that would be fun as well. I suppose we could just recreate them, it might even be better to do so given that we'd be able to obtain survivor titles for our early characters, but being able to bring them forward would also be nice.
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Old Mar 08, 2007, 07:25 PM // 19:25   #8
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Heres What I think for GW2:

It should be reletively the same as GW1, but with a few changes to the gameplay that make it feel like a differant game, but still the same. It needs to still keep the focus on balance and player skill, but also needs more interactivity.

KEEP:

-Skill balance focus / Magic the gathering style play balance
-Instance based. As much as everyone loves people being able to roam outside and find people, its really not GW.
-The first chapter of GW2 should have everything the old GW chapters have. Insignias, Runes, Alliance, ect.
-The timeline. It doesnt need to be in the future.
-Keep the 6 core classes.
-Keep the way skills and attribute points work. The current system works great.
-Keep the "Primary attribute" Concept for each class.
-GVG.
-Like others said, pick up were the story of each place leaves off.
-Old Characters. Even if you change the gameplay and graphics, Im sure alot of people who have become attached to their characters have someone to transfer a version of them to GW2. Even if they start out at level 1.
-PVP item ban. PvE items like candy canes should remain banned from PVP.
-Ability to create Max level PvP only characters, and unlocking system.

CHANGE
-MINIGAMES. Current GW has the problem of being only PVE/PVP. Your always doing the same thing. THings like rollerbeetle should be accessible from everywhere. And dont just add them, integrate them into the games story. In the first town you could pick a rollerbeetle and always have the same beetle who you could upgrade as you progress through the game. Make rollerbeatle racing an actual part of the story, so it doesnt just feel like a minigame but a part of the game itself. Put fishing in the game too, and fish you catch could be used as items ( Example: Salmon could be used to remove 15% Death penalty )
-Better net code, currently minor glitches like obstruction glitches are everywhere.
-More interactivity in the gameplay. ( Jumping, Dodging, ect )
-Environmental interactivity. The fact is, GW1 is really just a 2D game with 3D graphics. Remove invisible walls, allow characters to actually be able to climb structures by jumping, add swimming, make it so certain areas require you to interact with the environment. GW combat system is good, but in GW1 the combat system is all there is. This needs a change in GW2. If this is not changed then it will really only be GW 1.5
-Less Linear PvE. Even less then prophecies.
-More skill types. ( like cloaking for assassins, remote trap detonation for rangers, ect )
-Try balancing the game around 10 skills maximum so that we can use 0-9 on the keypad.
-Skill Graphics. Currently the best GW skill use animations are really only mediocre when compared to other RPG's. Generally skill animations need to be bigger and longer. ( Example: You can tell a monk is using protective spirit from a long distance without clicking on his name. Every skill in GW2 should be like that )
-PvE in general needs to be more immersive.
-Max Level cap = 40. Make PvE long enough so that you dont make it to 40 until you are 80% through the game. Making it to level 20 10% through the game is part of what ruined factions. Im not saying there should be a grind, Im saying there should be more content and a bigger level gap to match that increased content.


TO sum up what Ive just said: Polish PvP, but for the most part keep its basic concept...and completely revamp PvE.

Last edited by Master Ketsu; Mar 08, 2007 at 07:57 PM // 19:57..
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Old Mar 08, 2007, 07:49 PM // 19:49   #9
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Please stay on the topic of what you would like to see or not see in GW2. AGAIN, if you wish to discuss the details of a certain idea, this forum if FULL of threads for you to use.
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Old Mar 08, 2007, 08:19 PM // 20:19   #10
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Add: The ability to belong to several guilds - that way you can get the benefit of experience of specific guilds such as a trappers guild or a healers guild.
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Old Mar 08, 2007, 08:55 PM // 20:55   #11
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I have a whole list of things I want to see in GW2, but won't go too much into that for now (As many are just personal prefernce)

But I guess with GW2, it would mean the usual Graphic Upgrades, and change of few core game mechanics, new stories, new character (possibly new race), and more.


I think one thing that was mention not too clearly is about restarting. Are we going with the assumption that you would have a new account, and that none of your old character will carry over?
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Old Mar 08, 2007, 09:17 PM // 21:17   #12
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so are we going to have to start of at scratch, lose our charchters?
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Old Mar 08, 2007, 09:21 PM // 21:21   #13
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As per "keeping GW2" functionally the same, I am COMPLETELY against that.

Do I want to see GW2 completely different in mechanics and features as to be unrecognizable? Hell no.

Do I want to see an "easily" made rehash of GW1? Even less than option 1.

Evolution makes games better. Games that stick to an old formula die faster. If GW2 was just a rehashed and better looking GW1, then it would be good for a week, and people wouldn't be as interested over time. New innovations other than just "more storage", "hairstylists", amongst other things that are merely minor useful additions, provide a new experience, while keeping the feel of the GW universe and paving the way for more innovation in of itself. A sequel is made (or should be to be more accurate) in order to push the boundaries of the old one, not just make minor changes.

For example:
A damage model that is more based on skill rather than "rolls". A new damage model would be superb in my opinion. This can't be done in GW1, but could be implemented in GW2 development.

There are a thousand other innovative ideas that could vastly improve GW2 over its predecessor (hopefully of course ). This is just one. Like I said before, would I like to see the ability to use all skills at anytime in the game? Would I want completely open spaces just like any other MMORPG? Do I want jumping? Or raids? No, of course not. I want to see unique innovation while maintaining the attraction of GW. It's not easy to do, but its what is open during the creation of a true sequel.

And of course, I know not all sequels follow that format (adding a 2 after the title is a selling feature for some studios lol, just look at how well the Saw movies are doing, and they haven't changed formula once). But the ideal of a sequel in gaming allows improvements in things you mentioned (the basic stuff, storage, better graphics, more stable servers (if you so believe they are unstable), etc etc.), and then innovating the game from its prior state. That should be the goal of game sequels, and of course, GW2.
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Old Mar 08, 2007, 09:24 PM // 21:24   #14
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Quote:
Originally Posted by Meat Axe
EDIT: One thing I would like to see in GW2 would be the remains of Orr. Even if it's just a small set of ruins that didn't sink to the bottom of the sea. Or even be able to explore the ruins on the bottom of the sea. That would be cool.
Chapter 4 is supposedly called 'Utopia', so I'm guessing Anet is going to use Orr as a sort of Atlantis... But that's just a guess. I'm betting is does have something do to with Atlantis...
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Old Mar 08, 2007, 10:22 PM // 22:22   #15
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Chapter 4 is not supposedly called 'Utopia', Chapter 4 is supposedly called 'Eye of the North'.
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Old Mar 08, 2007, 10:39 PM // 22:39   #16
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No core profession. Make itso you have a character able to play as any of the core professions. Like say i have a warrior, when they're attributes are set as a warrior they look more muscular and larger, but when i set them more as a Monk profession they look less muscular and balder (still have secondaries)
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Old Mar 09, 2007, 02:46 AM // 02:46   #17
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The much needed Z axis should be mandatory and higher levels as well. Level 20 is far too low for many people. Things such as higher health, higher mana, higher damage, and even having 10-12 skills in your skillbar would be nice.

Last edited by Tarun; Mar 09, 2007 at 03:00 AM // 03:00..
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Old Mar 09, 2007, 03:16 AM // 03:16   #18
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This is nice in all but we really don't even know for sure 100% if there will even GW2 untill Anet confirms it. All we have is rumors for now, and yes I've read the latest info that came out the other day. (For all we know GW2 could be chapter 5 info)
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Old Mar 09, 2007, 03:23 AM // 03:23   #19
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Keep:
-No monthly Fee
-No level cap increase
-No more than 8 skills (As much as I'd love 9 skills it WOULD be unbalanced)
-That wonderful Ship that can take our GW1 chars to GW2

Kill:
-The mindset that older chapters shouldn't be updated to meet the current ones standards (ie. Inscriptions on Canthan/Tyrian weaps and armor) I wast backwards compatability.
-Uber fast leveling like in Factions. Nightfall was the best game is terms of how long it took you to level up
-Leechers in Aspenwood and the Quarry. Actually, just make the Quarry popular (1,000 faction for winning?).

Thats all for now *Yawn* Sleepy...
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Old Mar 09, 2007, 10:47 AM // 10:47   #20
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Regarding the transfferal of charachters from GW1 to GW2 I should probably point out that it will NEVER happen, no matter how much some people want it. Even if you disregard all the technical stuff(likely higher level cap, bigger skill bar, modified gameplay, maybe new races etc.), one of the main reasons would be that people starting off with max armor, weapons and a ton of gold would make the game unbalanced and unapealing to new players.

On the other hand, is that really that important?
It's not like you are loosing anything, even if you've spent thousands of hours getting to where you are and if you had fun getting the titles and the armor and the weapons and skills, you'll have that same thing in GW2, and if you didn't have fun doing than, than what the frell were you doing playing in the first place?
Besides, GW will probably exist for quite some time, even after GW2 comes out, so you will be able to flaunt your stuff even then
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